Software and game localisation
From enterprise software to game dialogue, native Arabic linguists translate the text, then we check it inside the running product, on a real screen at the real size.
What the service includes
We work in your file formats
We work directly in XLIFF, JSON, PO and similar formats, keep placeholders and variables intact, and return files that drop straight back into your build.
Game text with the right voice
Menus, dialogue, item names and store pages, written in the register the game itself uses. Dialect on request for character voice.
Help centres and documentation
Guides and support articles localised consistently with the product UI, so the help actually matches the buttons users see.
Linguistic QA on builds
We test the Arabic build as a user would, then report truncated text, mirrored-layout faults and mistranslations with screenshots.
Formats we work with
Using a different format? Send it anyway. If we cannot work with it, we will tell you and suggest an alternative.
Frequently asked questions
Anything else, send it with your files and we answer in the quote.
Do you handle right-to-left bugs too?
We report them precisely with screenshots and suggested fixes. If you want us to fix them in the code or the engine, ask: for web products we often can.
Can you match an existing glossary?
Yes, and if you do not have one we build a glossary during the first project so every later release stays consistent.
Do you also certify documents?
No. For certified translations accepted by UK authorities, use Arabic Translation UK, the certified translation service of Lingo Service Translations.
Tell us about your Arabic project.
A fixed price on the real scope, as soon as you upload your files.

