Software and game localisation
From enterprise dashboards to game dialogue, we localise the words and then check them where they live: in the running software, on real screens, at real sizes.
What is included
What you get, concretely
String localisation that respects your keys
We work directly in XLIFF, JSON, PO and similar formats, keep placeholders and variables intact, and return files that drop straight back into your build.
Game text with the right voice
Menus, dialogue, item names and store pages, written in a register that fits the game rather than a manual. Dialect on request for character voice.
Help centres and documentation
Guides and support articles localised consistently with the product UI, so the help actually matches the buttons users see.
Linguistic QA on builds
We play, click and break things in the Arabic build, then report truncations, mirrored-layout faults and mistranslations with screenshots.
Formats we take
Something else? Send it anyway. If we cannot work with it, we will say so plainly and suggest what will work.
Questions
Before you ask
Do you handle right-to-left bugs too?
We report them precisely with screenshots and suggested fixes. If you want us to fix them in the code or the engine, ask: for web products we often can.
Can you match an existing glossary?
Yes, and if you do not have one we build a glossary during the first project so every later release stays consistent.
Do you also certify documents?
No, and we will not pretend to. Certified document translation for UK authorities is handled by our sister company Arabic Translation UK.
Tell us about the project.
A fixed quote on the real scope, usually within one working day.